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Game Length: Longer game times means more gold, more items, often times more fights and as a result more damage.One is not necessarily better than the other, but the former will lead to a higher DPM for the players involved. Play Styles: As mentioned above, some teams fight more, some less.That does not mean that A is performing better, because B is adding a lot more utility to his team (and probably dies less often). Champion Picks: If mid laner A plays a lot of Varus - a champion that deals an insane amount of damage over the course of a game, because he can poke from long range while also providing sustained damage through auto attacks in team fights - and mid laner B a lot of Lulu, A’s DPM will be a lot higher if put in similar situations.Overall, I would say there are three main aspects which can make it difficult to read too much in to the DPM metric. Huni’s damage heavy champion picks further exacerbate the discrepancy. As a result, IMT’s members have an edge in DPM, despite being behind TSM in the standings. Team SoloMid on the other hand, while not being afraid to brawl themselves, play a more organized and macro-heavy style. What does this mean? They simply put themselves in more situations than other teams to deal damage to champions. They also ranked number one in the number of Gold Shift Events (GSEs) as well as Combined Kills per Minute (CKPM) - by far - during the regular season. If you watch their games, you know that they like to fight. They ranked first in DPM during the 2016 Summer Regular Season for top, mid and ADC and second for jungle. If you look at their damage per minute (DPM) statistics, they ranked fairly high. Let’s take the NA LCS team Immortals for example. Some of those within the control of the players, some not. Dealing damage is a big part of the game, but how much is inflicted depends on many factors.


Damage statistics in League of Legends are a tricky thing.
